This is Dylan's assessment2. This project contains two scenarios; one is a menu, the other is a scenario, including our team members of the navigation menu button and button to enter my scene, scene I have some trees and a treasure chest, there are two diamond treasure box, rocks, and mountains, in addition to this, also includes a can open the lid on and off button and the button control small movements.  The project's original idea was that the player would go on a treasure hunt, open the chest and get the treasure. I think menus should have a good layout and good interaction in menu creation.  When designing the scene, to better the user experience, I think we should carry out the overall design around user experience, and the content should be clear, clear, and concise.  Have a good visual hierarchy and consider the needs.

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Very creative work, many interesting elements have been added.

A good prototype template can make the treasure chest flip and move, but my suggestion is to add some interactive special effect

The layout is slightly more compact and can be appropriately loose.